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Grades K–3 · Safe Start · Badge 5

Getting out

You know two ways out of your bedroom and where to stand outside.

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Step 1 of 11

1Look

Two ways out

Still image

Your bedroom, two ways

A drawing of a bedroom. One arrow goes out through the door. A second arrow goes to the window.

Two ways out. Know both. One might be full of smoke.

2The idea

Know both ways

Know two ways out of your bedroom. The door is one. The window might be the other. Ask a grown-up which windows open.

One way might be full of smoke. Then you use the other. Know both before you need them.

3The idea

How you go

Walk. You will trip if you run. If there is smoke, get low and go. Smoke goes up. The clean air is near the floor.

Then outside, to the meeting place. The big tree. The lamp post. The neighbour’s step. Somewhere outside that everybody knows.

4The idea

Ella, the teddy and the cat

The alarm goes. Ella’s teddy is on the bed. The cat is under it. Ella wants both.

Ella goes. Only Ella. At the meeting place she tells Mum about the cat. Firefighters get cats out. Once you are out, you stay out. Not a toy, not a pet.

5Say it

The rule in four words

Say this in your normal voice

“Out, and stay out.”

Say it now. When the alarm goes, your feet will remember.

6Decide

The alarm goes. Teddy is on the bed. Grab it?

Right. You go, and only you. Teddy is not the job. Out is the job.
Quick is how people get stuck. Nothing goes with you. Not a toy, not a pet. Out.

Pick one to carry on.

7Build it

Draw your plan

Interactive

Floor plan

Draw your home. Mark your bedroom. Mark two ways out. Mark the meeting place. Print it.

Do this with a grown-up. They know which windows open.

8Find them

Where is a good meeting place?

Tap the ones that count.

Find all 3.

9Look

Get low

Still image

Under the smoke

A kid crawling along a hallway under a grey layer of smoke, heading for a door.

Smoke is up there. Air is down here. Crawl under it to the door.

10Again

You are outside. The cat is still in. Which one?

Right. You tell. The firefighters go in. That is what they are for.
You do not go back in for anything. Not a toy, not a pet. You tell a grown-up. They are the ones who go in.

Pick one to carry on.

11Do it

Before you leave this page

Walk both ways out of your bedroom with the lights off. A grown-up goes with you. Walk, do not run.

Tick it when you have done it.

Lesson done.

Two ways out. Walk. Meet outside. Never go back in.

Next lesson: Calling for help

Badge 5 · Fire, Water and Getting Help

5.1Fire is a grown-up thing5.2Getting out5.3Calling for helpBadge Challenge

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