Ready KidsOut and AboutBadge 4 › Lesson 4.1

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Grades 4–5 · Out and About · Badge 4

Sixty seconds on the way in

Agree a meeting point within a minute of arriving anywhere busy, every time.

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Step 1 of 9

1Watch

Through the gates

Film

Through the gates

A family walks into a fairground, all looking at different things. Nobody says anything about where to meet. The film stops with the kid turning to say something to her dad, and her dad already talking to somebody else.

20 seconds

This is the moment. It lasts about ten seconds and then the day starts.

2The idea

The plan is made before it is needed

When you get separated, you will not be able to ring, or hear, or think very clearly. There will be noise and legs and your dial will be on Twitchy. So the meeting point gets picked now, on the way in, while everybody is calm and in one place.

You are the one who asks. Parents forget. “If we get split up, where are we meeting?” One sentence, at the door, and they will answer every time.

3The idea

Four things a meeting point has

You can see it from far away. A sign over heads, a tower, a big colour.
It does not move. Not a person, not a ride that goes round.
It is near the entrance, so both of you can find it from anywhere.
It has staff. Somebody in a uniform or behind a desk, who can put a name over a loudspeaker.

Four things. If a place has all four, it is the point. A bench by a fountain has none of them: you cannot see it over a crowd, there are six benches, and nobody works there.

4The idea

The shopping centre, on the way in

Say you walk in through the main doors. On the left is the information desk: big sign above it, a woman in a lanyard behind it, and you can see it from the escalator. You say, “If we get split up, where are we meeting?” Dad looks round, sees the desk, says there.

Ten seconds. Now there is a plan, and it has all four things. If it had been the car, you would have to go outside alone to reach it. If it had been the first shop, you would have left it by the time it mattered.

5Decide

You have just walked into a big shopping centre. Which is the meeting point?

Right. It is near where you came in, it has staff, it does not move, and it has a sign you can see over heads. The fountain fails on one thing: there are six benches, and you will each pick a different one.
Nearly. The car means going outside on your own, and you cannot see it from inside. The first shop is somewhere you will have left by the time it matters. A meeting point needs a sign, a member of staff, and to be somewhere you can point to from the door.

Pick one to carry on.

6Say it

The sentence on the way in

Say this out loud, to a parent, at the door

“If we get split up, where are we meeting?”

You say it, not them. Parents forget. It takes one sentence and they will answer every time.

7Find them

What makes a meeting point good?

Tap the ones that count.

Find all 4.

8Your turn

Four venues

Interactive

Pick the point

Four maps: a fair, a beach, a stadium and a big supermarket. In each one, tap the meeting point. It tells you why yours works, or what it is missing.

The beach is the hard one. Nothing on a beach has a sign. Look for the lifeguard station or the ice cream kiosk, and agree which.

9Do it

Before you leave this page

Next time you walk into anywhere busy, and a supermarket counts, ask the question before you have gone ten steps. Point at the answer. Then tell a parent later that you did it, without being asked.

Tick it when you have done it.

Lesson done.

Pick the meeting point on the way in. Every time. Before anything else.

Next lesson: The first minute